Predictably, a San Francisco video game developer opposes any moves to restrict violence in those games' content. But not for the reasons you might expect.
Jason Shankel adds that if there is one point of widespread agreement surrounding this debate, it is the consensus that there is an acute need for more mental health services.
Yet even among the bad actors in the online gaming world, Shankel says it is not the players of the more violent games who are the worst offenders.
Shankel addressed a computer science colloquium at Sonoma State University Thursday afternoon on the topic, "Interactive Entertainment and Social Responsibility." You can read the paper on which he based that talk here.